
Hi, welcome to my portfolio!
I’m a technical game designer focused on crafting fun and memorable player experiences, with an edge in Unreal Engine. I have designed and built features across AAA, VR, and live-service titles. I’m currently a Principal Designer at High Voltage Software, collaborating with Epic Games on Fortnite. Feel free to reach out with any questions!
Professional Work
2018 - Present
Fortnite: Partnered with Epic Games through High Voltage Software to develop features across Battle Royale, Events, LTMs, and Save the World.
Contributed to gameplay mechanics and systems with a focus on player experience, using Unreal Engine (Blueprints & C++) in close collaboration with multidisciplinary teams.
Ballista is a casual VR action-puzzle game developed for the Oculus Quest by High Voltage Software.
Worked on the game from prototype to launch, designing and implementing enemy AI, core VR mechanics, and gameplay systems using Blueprints & C++.
2017 - 2018
Dragon Front is an immersive, turn-based collectible card game developed by High Voltage Software.
Designed and developed Conquest Mode, improved onboarding through a revamped tutorial system, and implemented UI features for this turn-based VR card game.
2017
Academic Projects
2016
Red City is a custom mini-campaign for Left 4 Dead 2 featuring two levels and 30–35 minutes of total gameplay.
Designed and scripted this solo final-year project to showcase environmental storytelling and mission flow through level design, scripting, and event sequencing.